AvriBubble :
AvriBubble is a little 2D engine which allows you to play with round. It's without Canvas (so elements can't turn on themself !)
It allows you to add gravity, friction and a lot of AvriBubble ;)
You can change the mass, size and speed of each Bubble
Download AvriBubble & AvriContainer :
Exemple :
Syntax :
// The most easy way : //we first define the main container container = new AvriContainer () ; //we add some bubble to this container container.add(new AvriBubbule ('bubble1')); container.add(new AvriBubbule ('bubble2', {mass: 500, isDraggable: false, step: 1})); container.add(new AvriBubbule ('bubble3')); //let's play ! container.start();
Options :
AvriContainer
- top: 50, // int : The top position of your container !
- left: 50, // int : The left position of your container !
- height: 200, // int : The height of your container !
- width: 300, // int : The widthof your container !
- speed: 20, // int : define in ms. the time between 2 deplacement of each bubble. (it's a perdical() )
- randomChange: 1, //int : if 1 : will never change the direction of the speed vector. If <1 will change ! (see demo 3)
- detectColision: true, //boolean : if true, will detect the colision between the bubble
- gravity : 1, //int : set the gravity. 0 = no-gravity, 10 and > = very very eavy gravity !!
- friction : 0.9, //int 0...1set the friction wich occurs at each bounce. 1 = no-friction,
- displayBorder : true //boolean : if true will add a div with .container class wich has the same dimention than the container.
AvriBubble
- step: 5, // int : define the initial speed of the bubble
- mass: 'prop', //int or 'prop' : define the mass of the bubble. If 'prop' will be proportionnel to the radius of the bubble
- isDraggable: true //boolean : allows to drag the bubble or not
Methods :
AvriContainer
- start () //start the mouvement
- stop () //stop the mouvement
- add (AvriBubble) //add a bubble to the container
- fireEvent('colision', function (bubble1, bubble2) //throw at each colision. You get a wall if it hurt a wall (wall.el.id ='wall')
ChangeLog :
v 0.1.2 - 29 Avril , 2009
- Now works with divs and not img (beacause of ie drrag bug)
- "Snap" remove : you dont have to move the mouse to catch a bubble
v 0.1.1 - 29 Avril , 2009
- syntax improve
- fix some little bug
v 0.1 - 28 Avril , 2009
- first release